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- global gsoundloopflag
-
- on mouseUp
- if gsoundloopflag = 1 then
- set the castNum of sprite 6 to the number of member "LoopButton"
- set gsoundloopflag to 0
- else
- set the castNum of sprite 6 to the number of member "ChkLoop"
- set gsoundloopflag to 1
- end if
- end
-